The Future of Runeseeker


I make these posts a lot, but I'm trying to be transparent about my development process.

Alpha 3 is released, you can download it from the main page (or if you want, wait until my next post, which is a commented changelog).

Starting from now, work on Alpha 4 will be worked on, and most importantly our final major UI change.  This will allow me to finish the Steam page and thet that process starting.

After Alpha 4 comes our betas.  Betas will basically be closed, unfortunately until our demos.   A lot of this is to basically make the story a bit of a surprise.  There will be 5 betas, and 1 demo.  Demo will be updated over time to fix bugs and other things, and then merged back into the main codebase.

And then finally, the final product will be released on Itch.io & Steam, and maybe GOG.  I feel like GOG is an on the nose place to release this game, considering it has a lot of influences of older games.

And ultimately, this is a game that won't be everyone's tea, and that's okay.

And ultimately, this is a game that is what it is - it tells the story of a broken world, and nothing more.  It's not going to be a game that'll help you process your trauma or grief.  It's not gonna be a game that advances an agenda of any sort.  It is hyperfocused on telling one story.  It has a unique gameplay loop.  While it was originally more rogue-lite, the issue is that there are tons of roguelite and roguelike RPGs.  Ironically, what was once a unique way (if not still popular) to stand out...isn't so much anymore. 

But ultimately, standing out is a pipe dream in the marketplace today.  So why am I working on this?

This is the culimination of a lot of things, and ultimately, I'm making this for myself, and it's a game that I would enjoy to play.

And I feel that is a worth a lot today - simply having a passion for a unique project.

Files

Alpha 3 0.07 84 MB
Aug 18, 2022

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